What We Learned From the Perforce 2024 State of Game Technology Report
The gaming industry has long been a hotbed of innovation, with developers consistently pushing the boundaries of what’s possible. But as we progress into 2024, it’s clear that game technology’s sphere...
View ArticleThe Fail-Fast Strategy: What Is It and How Does TeamCity Support It?
This is a guest post from Cameron Pavey, draft.dev. Software development teams are always looking for ways to move faster and deliver more value in less time. However, one common pitfall for many...
View ArticleTeamCity Pipelines Pulse, Issue #6: Introducing Self- Hosted Agents
Want total control over your CI/CD pipeline? We’re introducing self-hosted agents in TeamCity Pipelines! Define your own build environments, manage your resources, and scale effortlessly. No more...
View ArticleJoin Us for JetBrains GameDev Days 2024
We invite you to JetBrains GameDev Days 2024, a hybrid event we’re hosting on October 9-10, 2024. COUNT ME IN! Once a year, we invite community speakers to cover topics they are passionate about....
View ArticleTeamCity 2024.07.2 Bug Fix Is Available
The 2024.07.2 bug fix for TeamCity On-Premises just rolled out — download now and keep your servers at peak performance! With every minor update, we deliver a significant number of bug fixes, resolve...
View ArticleIntroducing the New TeamCity Plugin for IntelliJ IDEA
We’re excited to announce the release of the updated TeamCity plugin for IntelliJ IDEA! 🎉 You can now download it directly from JetBrains Marketplace. Using the plugin, you can trigger TeamCity builds...
View ArticleSolving Remote Development Challenges With CodeCanvas: A CDE Orchestration...
We’re excited to announce the public release of CodeCanvas, JetBrains’ new platform for orchestrating cloud development environments (CDEs). To better understand CodeCanvas and why it is important for...
View ArticleA New Approach to Build Runners | TeamCity Pipelines Pulse, Issue #7
In TeamCity Pipelines, build runners tell the system how to build, test, and package your code. For this latest release, we’ve revamped how build runners work. Here’s what’s new: New design for...
View ArticleTeamCity 2024.07.3 Bug Fix Is Out
The TeamCity On-Premises 2024.07.3 bug fix is now available for installation! This update tackles around 20 issues, including problems with failing SSH agents on Windows, incorrect counts of pending...
View ArticleEnhancing TeamCity AWS Agents’ Performance
One of the key components of TeamCity’s ecosystem is the bundled Amazon Cloud Agents plugin, which allows our customers to leverage cloud agents to scale the performance of their build farms on...
View ArticleTeamCity Pipelines Is Now Out of Beta
In March 2024, we announced the Beta release of TeamCity Pipelines, a new approach to CI/CD that offers blazing-fast pipelines to optimize your development flow. After six months of fine-tuning,...
View ArticleAutomating Godot Game Builds With TeamCity
Godot, an open-source game engine known for its versatility and simplicity, is gaining popularity among both indie developers and the broader game development community. While Godot comes with its own...
View ArticleExclusive Interview: Nana Janashia on Her Journey to DevOps and First...
We’re excited to bring you an exclusive interview with Nana Janashia, the mastermind behind the largest DevOps YouTube channel – TechWorld with Nana. Nana has built an incredible career, sharing...
View ArticleShould Your Company Adopt Remote Development?
Adopting remote development is a significant decision for any company. At JetBrains, we talk to many customers about this shift. While we see growing demand, we also encounter many misconceptions...
View ArticleSmooth Parameter Replacement | TeamCity Pipelines Pulse #8
We’re excited to bring you an update on our smooth parameter replacement feature. It’s already made parameter replacement easier, and now we’re taking it even further with some key improvements. In...
View ArticleUpdates on Unreal Engine Support in TeamCity: UGS Integration and...
We’ve got a few exciting updates about the Unreal Engine plugin announced in the previous blog post. TL;DR – we’re adding Unreal Game Sync (UGS) integration and open-sourcing the plugin. These updates...
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